This would mean that having 4 tank factories and 1 conscription office results in each unit having a 75% chance of being a tank and a 25% chance of being a conscript. The Alchemist is a 3×2 production building that makes 180 supplies an hour, base. this might actually be a balanced GB for its sheer size, providing those 16 units in only two days, and the happiness bonus is good too. So unit 1 given has 50/50 of tank or conscript (if the same amount of military buildings) unit 2 has 50/50 chance of being tank or conscript and so on. The Farm is a 4×5 production building that makes 730 supplies an hour, base. Can I build a different building each time I collect, to be able to manage what Traz generates If so, when does it need to be in place to drive production The military building only needs to be in the city at the moment you collect from Alcatraz. I would love to build all the production buildings and still have a range of fighting units, but space is just too precious now to do both. Īlso I wouldn't say it's an exact 50/50 of the units you will get if you have the same amount of each military building, I think it is more a 50/50 chance of each unit being one or the other. This effectively means that 7 hits from those tanks will be unable to do damage to you units giving you more time to kill them before they do any damage and resulting in more points earned from the battle. For example, If you attacked an 8 tank defence with 7 rogues and 1 conscript, the tanks will first target the rogues (if in range) and get them to morph into conscripts. Rogue are one of the best units (in my opinion) to use when battling against neighbours.
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